TideMesh

Description

TideMesh is a drop-in ocean for Unity with one-click buoyancy, dynamic tessellation, and a camera-following tiling system for infinite water. Drop it in, press Play, and your props and boats float—no scripting required. You can fully tune the lighting and color palette to your art direction and pick from multiple sensible presets for quick results.

Key Features

About the Developer

I’m a fifth-year Aalto University student in Technical Physics & Mathematics, specializing in materials-oriented physics with a minor in machine learning and data science. I focus on simulations and optimization especially oriented towards computational fluid dynamics. I’ve built production and hobby projects in Python and C#, and I’m the creator of TideMesh.